wren
Vulkan-based game engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
N
editor
C
Camera
C
Context
C
Editor
N
std
C
formatter< std::filesystem::path, char >
C
formatter< std::vector< T >, char >
C
formatter< T, char >
C
formatter< wren::Err, char >
N
wren
N
assets
C
Manager
N
event
C
WindowClose
C
WindowResized
C
MouseMoved
C
MouseWheel
C
MouseButtonDown
C
MouseButtonUp
C
KeyDown
C
KeyUp
C
KeyTyped
C
Dispatcher
N
gui
C
Builder
C
Element
C
Instance
C
Vertex
N
math
C
Mat
C
Mat4f
C
Quaternion
C
Vec
C
Vec2f
C
Vec3f
C
Vec4f
N
reflect
C
EntryPoint
C
Variable
C
SimpleType
C
Vector
C
Annotation
C
Binding
C
DescriptorSet
C
Reflect
N
scene
N
components
C
Base
C
BoxCollider2D
C
Collider
C
MeshRenderer
C
Tag
C
Transform
C
Entity
C
Scene
N
utils
C
BinaryReader
C
StringReader
N
vk
C
Buffer
C
Image
C
Shader
C
ShaderModule
N
vulkan
C
Device
C
Queue
C
QueueFamilyIndices
C
SwapchainSupportDetails
C
Application
C
Context
C
Err
C
Graph
C
GraphBuilder
C
GraphicsContext
C
Input
C
Mesh
C
Node
C
PassResources
C
Pipeline
C
Renderer
C
RenderPass
C
RenderTarget
C
UBO
C
Vertex
C
Window
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