#include <transform.hpp>
◆ forward()
| auto wren::scene::components::Transform::forward |
( |
| ) |
const |
|
inlinenodiscard |
◆ matrix()
| auto wren::scene::components::Transform::matrix |
( |
| ) |
const |
|
inlinenodiscard |
◆ right()
| auto wren::scene::components::Transform::right |
( |
| ) |
const |
|
inlinenodiscard |
◆ up()
| auto wren::scene::components::Transform::up |
( |
| ) |
const |
|
inlinenodiscard |
◆ position
| math::Vec3f wren::scene::components::Transform::position = {0, 0, 0} |
◆ rotation
| math::Vec3f wren::scene::components::Transform::rotation = {0, 0, 0} |
◆ scale
| math::Vec3f wren::scene::components::Transform::scale = {1, 1, 1} |
The documentation for this struct was generated from the following file: