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wren
Vulkan-based game engine
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#include <transform.hpp>

Public Member Functions | |
| auto | matrix () const |
| auto | right () const |
| auto | up () const |
| auto | forward () const |
Public Attributes | |
| math::Vec3f | position = {0, 0, 0} |
| math::Vec3f | rotation = {0, 0, 0} |
| math::Vec3f | scale = {1, 1, 1} |
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| math::Vec3f wren::scene::components::Transform::position = {0, 0, 0} |
| math::Vec3f wren::scene::components::Transform::rotation = {0, 0, 0} |
| math::Vec3f wren::scene::components::Transform::scale = {1, 1, 1} |