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wren
Vulkan-based game engine
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#include <scene.hpp>


Public Member Functions | |
| auto | create_entity (const std::string &name="entity") -> Entity |
| auto | world () const -> const flecs::world & |
| auto | world () -> flecs::world & |
Static Public Member Functions | |
| static auto | create () |
Private Member Functions | |
| Scene ()=default | |
Private Attributes | |
| flecs::world | ecs_ |
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privatedefault |

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inlinestatic |

| auto wren::scene::Scene::create_entity | ( | const std::string & | name = "entity" | ) | -> Entity |

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inline |
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inline |


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private |