wren
Vulkan-based game engine
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wren::reflect::Variable Struct Reference

#include <reflect.hpp>

Public Member Functions

auto operator== (const Variable &) const -> bool=default
auto operator!= (const Variable &) const -> bool=default

Public Attributes

std::string name
spv::StorageClass storage_class
uint32_t location
uint32_t width = UINT32_MAX
uint32_t format = UINT32_MAX

Member Function Documentation

◆ operator!=()

auto wren::reflect::Variable::operator!= ( const Variable & ) const -> bool=default
default

◆ operator==()

auto wren::reflect::Variable::operator== ( const Variable & ) const -> bool=default
default

Member Data Documentation

◆ format

uint32_t wren::reflect::Variable::format = UINT32_MAX

◆ location

uint32_t wren::reflect::Variable::location

◆ name

std::string wren::reflect::Variable::name

◆ storage_class

spv::StorageClass wren::reflect::Variable::storage_class

◆ width

uint32_t wren::reflect::Variable::width = UINT32_MAX

The documentation for this struct was generated from the following file: