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wren
Vulkan-based game engine
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#include <image.hpp>

Public Member Functions | |
| auto | get () const |
Static Public Member Functions | |
| static auto | create (const ::vk::Device &device, const VmaAllocator &allocator, const ::vk::Format &format, const math::Vec2f &size, const ::vk::ImageUsageFlags &usage) -> expected< Image > |
Private Attributes | |
| VmaAllocation | alloc_ {} |
| ::vk::Image | image_ |
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static |

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inlinenodiscard |
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private |
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private |