wren
Vulkan-based game engine
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Here is a list of all variables with links to the classes they belong to:
- s -
sample_count_ :
wren::RenderTarget
scale :
wren::scene::components::Transform
scene_ :
editor::Editor
,
wren::scene::Entity
scene_resized_ :
editor::Editor
selected :
wren::gui::Window
selected_entity_ :
editor::Editor
sf_ :
std::formatter< T, char >
shader_ :
wren::gui::Instance
,
wren::Mesh
,
wren::Pipeline
shaders_ :
wren::PassResources
shutdown_phase_ :
wren::Application
size :
wren::gui::Window
,
wren::scene::components::BoxCollider2D
size_ :
wren::RenderPass
,
wren::RenderTarget
spirv_ :
wren::vk::ShaderModule
stack :
wren::gui::Instance
startup_phase_ :
wren::Application
storage_class :
wren::reflect::Variable
surface :
wren::GraphicsContext
surface_capabilites :
wren::vulkan::SwapchainSupportDetails
surface_formats :
wren::vulkan::SwapchainSupportDetails
swapchain_ :
wren::Renderer
swapchain_extent_ :
wren::Renderer
swapchain_image_format_ :
wren::Renderer
swapchain_image_views_ :
wren::Renderer
swapchain_images_ :
wren::Renderer
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1.14.0