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wren
Vulkan-based game engine
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#include <print>#include <ranges>#include <string>#include <vector>

Go to the source code of this file.
Namespaces | |
| namespace | wren |
| namespace | wren::ansi |
Functions | |
| constexpr auto | wren::ansi::make_ansi_code (const std::vector< std::string > &args) |
| consteval auto | wren::ansi::make_ansi_colour_code (std::vector< std::string > args) |
| consteval auto | wren::ansi::make_fg_code (const std::string &colour) |
| auto | wren::ansi::clear_to_end () |
| auto | wren::ansi::move_cursor_up (std::size_t lines) |
| auto | wren::ansi::reset_line () |
Variables | |
| constexpr auto | wren::ansi::kAnsiEscape = "\033[" |
| constexpr auto | wren::ansi::kReset = make_ansi_colour_code({"0"}) |
| constexpr auto | wren::ansi::kOrange = make_fg_code("3") |
| constexpr auto | wren::ansi::kRed = make_fg_code("1") |
| constexpr auto | wren::ansi::kGrey = make_fg_code("7") |
| constexpr auto | wren::ansi::kBlue = make_fg_code("4") |
| constexpr auto | wren::ansi::kGreen = make_fg_code("2") |