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wren
Vulkan-based game engine
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| constexpr auto | make_ansi_code (const std::vector< std::string > &args) |
| consteval auto | make_ansi_colour_code (std::vector< std::string > args) |
| consteval auto | make_fg_code (const std::string &colour) |
| auto | clear_to_end () |
| auto | move_cursor_up (std::size_t lines) |
| auto | reset_line () |
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| constexpr auto | kAnsiEscape = "\033[" |
| constexpr auto | kReset = make_ansi_colour_code({"0"}) |
| constexpr auto | kOrange = make_fg_code("3") |
| constexpr auto | kRed = make_fg_code("1") |
| constexpr auto | kGrey = make_fg_code("7") |
| constexpr auto | kBlue = make_fg_code("4") |
| constexpr auto | kGreen = make_fg_code("2") |
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