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wren
Vulkan-based game engine
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#include <filesystem>#include <map>#include <memory>#include <string>#include <vulkan/vulkan.hpp>#include <vulkan/vulkan_enums.hpp>#include <vulkan/vulkan_handles.hpp>#include <vulkan/vulkan_structs.hpp>#include <wren/math/vector.hpp>#include <wren/utils/result.hpp>

Go to the source code of this file.
Classes | |
| class | wren::vk::ShaderModule |
| class | wren::vk::Shader |
Namespaces | |
| namespace | spv_reflect |
| namespace | wren |
| namespace | wren::reflect |
| namespace | wren::vk |
Typedefs | |
| using | wren::reflect::spirv_t = std::vector<uint32_t> |
Functions | |
| wren::vk::BOOST_DEFINE_ENUM (ShaderType, Vertex, Fragment) | |