wren
Vulkan-based game engine
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reflect.cpp File Reference
#include "wren/reflect/reflect.hpp"
#include <cstdint>
#include <spirv/unified1/spirv.hpp>
#include <wren/utils/binary_reader.hpp>
#include "wren/logging/log.hpp"
Include dependency graph for reflect.cpp:

Namespaces

namespace  wren
namespace  wren::reflect

Functions

auto wren::reflect::parse_string (utils::BinaryReader &reader) -> std::pair< std::string, uint32_t >