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wren
Vulkan-based game engine
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Go to the source code of this file.
Classes | |
| class | wren::Application |
Namespaces | |
| namespace | wren |
Typedefs | |
| using | wren::phase_cb_t = std::function<void()> |
| using | wren::startup_phase_cb_t = phase_cb_t |
| using | wren::update_phase_cb_t = std::function<void(std::chrono::duration<double>)> |
| using | wren::shutdown_phase_cb_t = phase_cb_t |
Enumerations | |
| enum class | wren::CallbackPhase { wren::Startup , wren::Update , wren::Shutdown } |