wren
Vulkan-based game engine
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application.hpp File Reference
#include <memory>
#include "context.hpp"
#include "wren/renderer.hpp"
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Classes

class  wren::Application

Namespaces

namespace  wren

Typedefs

using wren::phase_cb_t = std::function<void()>
using wren::startup_phase_cb_t = phase_cb_t
using wren::update_phase_cb_t = std::function<void(std::chrono::duration<double>)>
using wren::shutdown_phase_cb_t = phase_cb_t

Enumerations

enum class  wren::CallbackPhase { wren::Startup , wren::Update , wren::Shutdown }