wren
Vulkan-based game engine
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mesh_loader.hpp
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#pragma once
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#include <filesystem>
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#include "
mesh.hpp
"
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namespace
wren
{
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DEFINE_ERROR
(
"MeshLoader"
, MeshLoaderError, ExtensionNotSupported)
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auto
load_mesh
(
const
std::filesystem::path& mesh_path) ->
expected<Mesh>
;
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}
// namespace wren
mesh.hpp
wren
Definition
editor_scene.hpp:5
wren::expected
std::expected< T, Err > expected
Definition
result.hpp:43
wren::load_mesh
auto load_mesh(const std::filesystem::path &mesh_path) -> expected< Mesh >
Definition
mesh_loader.cpp:65
DEFINE_ERROR
#define DEFINE_ERROR(cat_name, name,...)
Definition
result.hpp:105
wren
include
wren
mesh_loader.hpp
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