wren
Vulkan-based game engine
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deserialization.hpp
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#pragma once
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#include <filesystem>
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#include <
wren/utils/result.hpp
>
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#include "
scene.hpp
"
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namespace
wren::scene
{
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auto
deserialize
(
const
std::filesystem::path& project_root,
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const
std::filesystem::path& file,
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const
std::shared_ptr<Scene>& scene) ->
expected<void>
;
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}
wren::scene
Definition
components.cpp:3
wren::scene::deserialize
void deserialize(const toml::table &table, components::Transform &transform)
Definition
deserialization.cpp:44
wren::expected
std::expected< T, Err > expected
Definition
result.hpp:43
scene.hpp
result.hpp
wren
include
wren
scene
deserialization.hpp
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